For the majority of my work Im dealing with the various Greens and Browns of Mountain and Woodland so I had to tweak a little more than normal with this one being Red sandstone and Blue Sea. I use a Black Pro-Mist filter 1/4 as standard for most of the day unless it is super Sunny or low hazy backlight (or for any light situation that the use of a filter would further muddy the image) For this, even with the Pro mist on in post I felt I still had to take the edge off. I set my sliders for this frame to -14 for ‘Texture’ -14 ‘Clarity’ and -4 for Dehaze. My preset strips a lot of Blue so I added around +10 on this & Aqua in the HSL panel to bring back the Sea and Sky a little. I used the brush tool (K) in Lightroom to dodge areas within the rock on the right side, they were in total shadow but I felt it would balance the frame and give more depth to the images if there were visible slivers of lighter rock rather than full black. I used the healing tool to rid the scene of a few light coloured pebbles in the foreground which were distracting too and again with the brush I lightened the horizon line and soften the gradient between this and the sky.
I then gave the image a touch more overall warmth in the shadows and mids before tweaking the skin tones to a point I was happy with by using the Orange sliders in the Color tab. I then exported the image to Exposure X5 to add grain. In Lightroom there is one global setting for grain which can work for some images, but I prefer to distribute unevenly in an effort to mimic old film stock. I do this by adding most to the highlights and a little to midtones and less again for shadows and this is what I opted for here, I like this to be subtle, just enough to take the digital edge off. I also prefer the overall feel of the grain within Exposure and I used the Rodinal Developer at 25% setting as the initial preset but then shifted the sliders to suit.